1. The Maya Interface
    • Introduction to the Maya workspace and tools
  2. Reference Study
    • Understanding the importance of reference images and studies
  3. Planning
    • Techniques for planning and conceptualizing your 3D projects
  4. Blockout
    • Basic modeling techniques to block out shapes and forms
  5. High Polygon and Low Polygon Modeling
    • Creating detailed and optimized models
  6. UV Unwrapping and Texel Density
    • Techniques for UV mapping and maintaining texture quality
  7. Substance Texturing
    • Applying textures using Substance tools
  8. Baking Maps
    • Creating texture maps for realistic details
  9. Exporting Baked Maps
    • Preparing and exporting maps for use in rendering
  10. Lighting
    • Fundamentals of lighting in 3D environments
  11. Rendering
    • Techniques for high-quality rendering
  12. Polishing
    • Final touches and refinements to your 3D models