- The Maya Interface
- Introduction to the Maya workspace and tools
- Reference Study
- Understanding the importance of reference images and studies
- Planning
- Techniques for planning and conceptualizing your 3D projects
- Blockout
- Basic modeling techniques to block out shapes and forms
- High Polygon and Low Polygon Modeling
- Creating detailed and optimized models
- UV Unwrapping and Texel Density
- Techniques for UV mapping and maintaining texture quality
- Substance Texturing
- Applying textures using Substance tools
- Baking Maps
- Creating texture maps for realistic details
- Exporting Baked Maps
- Preparing and exporting maps for use in rendering
- Lighting
- Fundamentals of lighting in 3D environments
- Rendering
- Techniques for high-quality rendering
- Polishing
- Final touches and refinements to your 3D models